Deceptive Patterns

Designs that trick or pressure people into doing what they would not otherwise choose.

Why it matters

They lift a number for a while, and they cost trust, complaints and sometimes fines. Common ones are confirmshaming, which guilts people through the wording of a choice, and the roach motel, which is easy to enter and hard to leave.

How to use it

  • Make no as easy as yes.
  • Make leaving as simple as joining.
  • Never use guilt to win a click.
  • Measure trust and retention, not just the number the trick lifts.

Example

One tap to subscribe, but a phone call and a 30-day wait to cancel, is a roach motel.

Watch out

A short test will show these winning, because the cost arrives later. Many privacy and consumer laws now ban them.

Go deeper: Deceptive Design: confirmshaming