Fitts's Law

The farther away and the smaller a target is, the longer it takes to reach.

T = a + b × log₂(2D / W)

Worked example: With a = 100, b = 150, D = 120 and W = 60, the time is 100 + 150 × 2 = 400 ms.

Why it matters

Every tap or click is a small physical task. Hard targets slow people down and cause mistakes.

How to use it

  • Make frequent and important actions larger.
  • Place main actions close to where the thumb or cursor already is.
  • Leave space between actions that could be confused.

Example

A full-width Pay button at the bottom of a phone screen is far easier to hit than a small icon in the top corner.

Watch out

Bigger is not always better. Keep destructive actions like Delete harder to hit by accident.

Go deeper: Laws of UX