The study files

Interaction laws

How people move, choose and wait.

Memory and attention

What people can notice and hold in mind.

Perception

How people see structure on a screen.

Behavior

Why people act, continue and remember.

Heuristics

Checklists for judging any design.

Metrics

How to tell whether a design is working.

Formulas

The math behind UX decisions, with calculators.